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Crafting immersive experiences that bridge players and game worlds.
Gameplay and Engine programmer
Personal Game Engine
A robust game engine built in C++, featuring a complete DirectX rendering pipeline and support for both 2D and 3D game development. In addition to core systems such as input, rendering, audio, and system management, the engine includes a comprehensive math and physics library. It is further enhanced with advanced features like a developer console, event system, multithreaded job system, and more.
Games Developed:

Starship

Doom

Vaporum

Starship
1/4
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